GPU Systems Architect
UK 1 day ago
Job Description
About the Role
We are seeking an innovative GPU Systems Architect to lead the comprehensive design of a next:generation graphics architecture. This strategic position combines deep hardware expertise with system:level insight to deliver a unified GPU platform optimised for rendering performance, visual fidelity, and computational efficiency.
Required Qualifications
:Over 10 years' experience in GPU or graphics system architecture.
:In:depth understanding of modern graphics rendering pipelines and associated computational requirements.
:Strong knowledge of rasterisation, ray tracing, and hybrid rendering approaches.
:Experience in designing memory systems for high:bandwidth, low:latency graphics applications.
:Demonstrated leadership in the architecture of complex silicon products.
:Proven ability to balance performance, image quality, power consumption, area, and cost.
:Strong analytical skills, with experience in graphics performance modelling and workload characterisation.
:Excellent communication skills, capable of articulating complex technical concepts across multidisciplinary teams.
Key Responsibilities
:Architect the GPU system design, covering programmable shader cores, fixed:function hardware, memory hierarchies, and interconnect topologies.
:Define system:level specifications that balance real:time rendering performance, image quality, power efficiency, and thermal considerations.
:Design unified memory models and data flow architectures optimised for modern graphics APIs and rendering techniques.
:Develop architectural frameworks for hardware:accelerated ray tracing, mesh shading, and advanced rasterisation.
:Create innovative approaches to geometry processing, texture sampling, and pixel processing pipelines.
:Establish performance models and simulation methodologies focused on graphics workloads and industry benchmarks.
:Collaborate with hardware design teams, graphics driver engineers, and game engine partners.
:Contribute to the technical roadmap in line with evolving rendering techniques and content creation workflows.
:Design scalable architectural solutions suitable for a range of platforms, including mobile, desktop, and workstation markets.
:Identify and resolve system:level bottlenecks within the graphics pipeline through innovative architectural thinking.
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